feat: import Chinese-localized Buzz source snapshot
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Signed-off-by: cls_宁波本机 <908705107@qq.com>
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# Android Bitmap media fixtures
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These 3 x 2 fixtures were produced by Android 16 (API 36) `Bitmap.compress`, not by a generic image encoder.
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## Regeneration
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1. Compile and run the following program on an API 36 emulator:
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```java
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import android.graphics.Bitmap;
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import android.graphics.Color;
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import android.graphics.ColorSpace;
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import java.io.FileOutputStream;
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public final class Main {
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private static void write(Bitmap bitmap, Bitmap.CompressFormat format, String stem)
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throws Exception {
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String extension = format == Bitmap.CompressFormat.PNG ? "png" : "jpg";
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try (FileOutputStream output =
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new FileOutputStream("/data/local/tmp/" + stem + "." + extension)) {
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if (!bitmap.compress(format, 100, output)) {
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throw new IllegalStateException("Bitmap.compress failed for " + stem);
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}
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}
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}
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public static void main(String[] args) throws Exception {
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Bitmap srgb = Bitmap.createBitmap(3, 2, Bitmap.Config.ARGB_8888);
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srgb.setPixels(new int[] {
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Color.argb(255, 255, 0, 0), Color.argb(255, 0, 255, 0),
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Color.argb(255, 0, 0, 255), Color.argb(128, 255, 255, 0),
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Color.argb(64, 0, 255, 255), Color.argb(0, 255, 0, 255),
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}, 0, 3, 0, 0, 3, 2);
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write(srgb, Bitmap.CompressFormat.PNG, "bitmap-srgb");
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write(srgb, Bitmap.CompressFormat.JPEG, "bitmap-srgb");
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Bitmap displayP3 = Bitmap.createBitmap(
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3, 2, Bitmap.Config.RGBA_F16, true,
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ColorSpace.get(ColorSpace.Named.DISPLAY_P3));
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displayP3.eraseColor(Color.pack(
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1.0f, 0.0f, 0.0f, 1.0f,
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ColorSpace.get(ColorSpace.Named.DISPLAY_P3)));
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write(displayP3, Bitmap.CompressFormat.PNG, "bitmap-display-p3");
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write(displayP3, Bitmap.CompressFormat.JPEG, "bitmap-display-p3");
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}
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}
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```
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2. Pull the four files from `/data/local/tmp/` into this directory. Copy all four into `mobile/android/app/src/test/resources/fixtures/android/`, and copy `bitmap-display-p3.png` and `bitmap-srgb.png` into `mobile/android/app/src/androidTest/resources/fixtures/android/`.
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3. Run `cmp` on every copied fixture to confirm it is byte-identical.
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4. Run the app's `AndroidImageProcessor.decodeSrgbBitmap` and `encodeAndScrub` path for both source color spaces and both formats on the API 36 emulator. Save the four outputs under `sanitized/` with the `-sanitized` suffix.
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5. Run `cargo test -p buzz-media android_` to verify the relay accepts every sanitized fixture while rejecting the three unsanitized fixtures that contain forbidden metadata.
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6. Run `cd mobile/android && ./gradlew app:testDebugUnitTest app:connectedDebugAndroidTest` with an API 36 emulator to verify structural scrubbing and the Display-P3 to sRGB conversion for sanitized PNG and JPEG output.
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Regenerate both the encoded inputs and sanitized outputs whenever Android `Bitmap.compress` behavior or `AndroidMediaSanitizer` changes. Do not update only the sanitized files, because the tests cover the exact encoder-to-sanitizer boundary.
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After Width: | Height: | Size: 827 B |
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After Width: | Height: | Size: 407 B |
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After Width: | Height: | Size: 857 B |
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After Width: | Height: | Size: 112 B |
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After Width: | Height: | Size: 289 B |
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After Width: | Height: | Size: 101 B |
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After Width: | Height: | Size: 376 B |
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After Width: | Height: | Size: 112 B |
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# UIKit media fixtures
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These 2 x 2 fixtures were produced on an iOS simulator with UIKit, not by a generic image encoder.
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## Regeneration
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1. Create a small source image and run this program against the simulator SDK:
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```swift
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import Foundation
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import UIKit
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let arguments = CommandLine.arguments
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let source = try Data(contentsOf: URL(fileURLWithPath: arguments[1]))
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guard
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let image = UIImage(data: source),
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let png = image.pngData(),
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let jpeg = image.jpegData(compressionQuality: 1.0)
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else {
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fatalError("UIKit could not encode the source image")
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}
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try png.write(to: URL(fileURLWithPath: arguments[2]))
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try jpeg.write(to: URL(fileURLWithPath: arguments[3]))
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```
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Compile and run it with the active Xcode toolchain:
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```sh
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SDK_PATH="$(xcrun --sdk iphonesimulator --show-sdk-path)"
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xcrun --sdk iphonesimulator swiftc \
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-sdk "$SDK_PATH" \
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-target arm64-apple-ios16.0-simulator \
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reencode.swift -o reencode
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xcrun simctl spawn booted ./reencode \
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source.png uikit-encoded.png uikit-encoded.jpg
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```
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2. Copy the encoded files into both fixture directories:
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```sh
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cp uikit-encoded.png mobile/ios/RunnerTests/Fixtures/UIKitEncoded.png
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cp uikit-encoded.jpg mobile/ios/RunnerTests/Fixtures/UIKitEncoded.jpg
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cp uikit-encoded.png crates/buzz-media/tests/fixtures/ios/
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cp uikit-encoded.jpg crates/buzz-media/tests/fixtures/ios/
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```
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3. Add a temporary Runner test that loads `UIKitEncoded.png` and `UIKitEncoded.jpg`, calls `MediaSanitizer.scrubPng` and `MediaSanitizer.scrubJpeg`, and writes those outputs to `uikit-sanitized.png` and `uikit-sanitized.jpg`. Run it once, copy the files here, then remove the temporary test.
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4. Run `cmp` on each encoded copy to confirm that the Runner and Rust fixtures are byte-identical.
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5. Run `cargo test -p buzz-media test_ios_uikit` to verify that UIKit's encoded output is rejected and the matching sanitizer output is accepted by the relay contract.
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Regenerate both encoded and sanitized pairs whenever UIKit encoding or `MediaSanitizer` changes. Do not update only the sanitized files, because the test is intended to cover the exact encoder-to-sanitizer boundary.
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After Width: | Height: | Size: 896 B |
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After Width: | Height: | Size: 312 B |
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After Width: | Height: | Size: 696 B |
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After Width: | Height: | Size: 107 B |