feat: import Chinese-localized Buzz source snapshot
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Signed-off-by: cls_宁波本机 <908705107@qq.com>
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# Textured Card asset
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`Card variant="textured"` renders a cheap CSS nine-slice PNG at runtime. This
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folder preserves the procedural SVG recipe used to generate that asset.
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## Regenerate
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From `desktop/`:
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```bash
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pnpm exec node scripts/texture-card/generate-card-texture.mjs
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```
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This overwrites:
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```text
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src/shared/ui/assets/card-texture.png
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```
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The generator renders the archived SVG filter in headless Chromium at 2× DPR,
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then captures a transparent PNG. It is a development tool only and is not
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included in the production bundle.
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After changing texture parameters:
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1. Regenerate the asset.
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2. Compare the onboarding private-key card at its normal size.
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3. Check a tall/narrow textured Card and the smallest supported shape.
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4. Check both Retina and standard-density displays.
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5. Update the slice/outset values in `card-texture.css` only if the generated
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geometry changed.
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The runtime component API remains `Card variant="textured"`; feature code owns
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padding, dimensions, typography, and placement.
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@@ -0,0 +1,127 @@
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#!/usr/bin/env node
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/**
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* Generates the baked nine-slice texture used by Card variant="textured".
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*
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* This file is the source of truth for the procedural visual. It deliberately
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* lives outside runtime code: edit the parameters below, run this script, then
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* visually compare the generated asset before committing it.
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*/
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import { chromium } from "@playwright/test";
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import { mkdir } from "node:fs/promises";
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import path from "node:path";
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import { fileURLToPath } from "node:url";
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const HERE = path.dirname(fileURLToPath(import.meta.url));
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const OUTPUT_DIRECTORY = path.resolve(HERE, "../../src/shared/ui/assets");
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const DPR = 2;
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// Approved texture parameters, archived from the former runtime SVG filter.
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const THRESHOLD_BIAS = 0.302;
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const SLOPE = 8;
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const FREQUENCY = 0.999;
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const OCTAVES = 3;
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const SEED = 5315;
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const TEXTURES = [
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{
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filename: "card-texture.png",
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color: "white",
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cardSize: 640,
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outset: 96,
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blur: 66,
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innerBand: 112,
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},
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{
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filename: "card-texture-dark.png",
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color: "#171b21",
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cardSize: 640,
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outset: 96,
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blur: 66,
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innerBand: 112,
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},
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{
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filename: "card-texture-compact.png",
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color: "white",
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cardSize: 320,
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outset: 24,
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blur: 24,
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innerBand: 44,
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},
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{
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filename: "card-texture-dark-compact.png",
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color: "#171b21",
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cardSize: 320,
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outset: 24,
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blur: 24,
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innerBand: 44,
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},
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];
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await mkdir(OUTPUT_DIRECTORY, { recursive: true });
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const browser = await chromium.launch();
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try {
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for (const texture of TEXTURES) {
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const captureSize = texture.cardSize + texture.outset * 2;
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const dilate = Math.round(texture.blur * 0.85);
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const output = path.join(OUTPUT_DIRECTORY, texture.filename);
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const page = await browser.newPage({
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deviceScaleFactor: DPR,
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viewport: { height: captureSize, width: captureSize },
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});
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await page.setContent(`<!doctype html>
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<style>
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html, body { margin: 0; width: 100%; height: 100%; background: transparent; }
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#stage { position: relative; width: ${captureSize}px; height: ${captureSize}px; }
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#core {
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position: absolute;
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inset: ${texture.outset + texture.blur / 2}px;
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background: ${texture.color};
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filter: blur(${texture.blur / 3}px);
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}
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</style>
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<div id="stage">
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<svg width="${captureSize}" height="${captureSize}" aria-hidden="true">
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<defs>
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<filter id="texture" x="0" y="0" width="100%" height="100%"
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filterUnits="userSpaceOnUse" color-interpolation-filters="sRGB">
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<feMorphology in="SourceAlpha" operator="dilate" radius="${dilate}" result="squared" />
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<feGaussianBlur in="squared" stdDeviation="${texture.blur}" result="ramp" />
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<feTurbulence type="fractalNoise" baseFrequency="${FREQUENCY}"
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numOctaves="${OCTAVES}" seed="${SEED}" result="grain" />
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<feColorMatrix in="grain" result="grainAlpha" type="matrix"
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values="0 0 0 0 0
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0 0 0 0 0
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0 0 0 0 0
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1 0 0 0 0" />
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<feComposite in="ramp" in2="grainAlpha" operator="arithmetic"
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k1="0" k2="1" k3="-1" k4="${-THRESHOLD_BIAS}" result="dithered" />
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<feComponentTransfer in="dithered" result="specks">
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<feFuncA type="linear" slope="${SLOPE}" intercept="0" />
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</feComponentTransfer>
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<feFlood flood-color="${texture.color}" result="surfaceColor" />
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<feComposite in="surfaceColor" in2="specks" operator="in" />
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</filter>
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</defs>
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<rect x="${texture.outset}" y="${texture.outset}" width="${texture.cardSize}" height="${texture.cardSize}"
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fill="${texture.color}" filter="url(#texture)" />
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</svg>
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<span id="core"></span>
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</div>`);
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await page.locator("#stage").screenshot({
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omitBackground: true,
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path: output,
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});
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await page.close();
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console.log(`Generated ${output}`);
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console.log(`Asset: ${captureSize * DPR}×${captureSize * DPR}px @${DPR}x`);
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console.log(
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`Runtime slice: ${(texture.outset + texture.innerBand) * DPR}px; outset: ${texture.outset}px`,
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);
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}
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} finally {
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await browser.close();
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}
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