feat: import Chinese-localized Buzz source snapshot
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Signed-off-by: cls_宁波本机 <908705107@qq.com>
This commit is contained in:
2026-08-13 18:34:25 +08:00
parent 61c3fa1df9
commit 9dfa06ffee
3785 changed files with 1085458 additions and 2 deletions
+34
View File
@@ -0,0 +1,34 @@
# Textured Card asset
`Card variant="textured"` renders a cheap CSS nine-slice PNG at runtime. This
folder preserves the procedural SVG recipe used to generate that asset.
## Regenerate
From `desktop/`:
```bash
pnpm exec node scripts/texture-card/generate-card-texture.mjs
```
This overwrites:
```text
src/shared/ui/assets/card-texture.png
```
The generator renders the archived SVG filter in headless Chromium at 2× DPR,
then captures a transparent PNG. It is a development tool only and is not
included in the production bundle.
After changing texture parameters:
1. Regenerate the asset.
2. Compare the onboarding private-key card at its normal size.
3. Check a tall/narrow textured Card and the smallest supported shape.
4. Check both Retina and standard-density displays.
5. Update the slice/outset values in `card-texture.css` only if the generated
geometry changed.
The runtime component API remains `Card variant="textured"`; feature code owns
padding, dimensions, typography, and placement.
@@ -0,0 +1,127 @@
#!/usr/bin/env node
/**
* Generates the baked nine-slice texture used by Card variant="textured".
*
* This file is the source of truth for the procedural visual. It deliberately
* lives outside runtime code: edit the parameters below, run this script, then
* visually compare the generated asset before committing it.
*/
import { chromium } from "@playwright/test";
import { mkdir } from "node:fs/promises";
import path from "node:path";
import { fileURLToPath } from "node:url";
const HERE = path.dirname(fileURLToPath(import.meta.url));
const OUTPUT_DIRECTORY = path.resolve(HERE, "../../src/shared/ui/assets");
const DPR = 2;
// Approved texture parameters, archived from the former runtime SVG filter.
const THRESHOLD_BIAS = 0.302;
const SLOPE = 8;
const FREQUENCY = 0.999;
const OCTAVES = 3;
const SEED = 5315;
const TEXTURES = [
{
filename: "card-texture.png",
color: "white",
cardSize: 640,
outset: 96,
blur: 66,
innerBand: 112,
},
{
filename: "card-texture-dark.png",
color: "#171b21",
cardSize: 640,
outset: 96,
blur: 66,
innerBand: 112,
},
{
filename: "card-texture-compact.png",
color: "white",
cardSize: 320,
outset: 24,
blur: 24,
innerBand: 44,
},
{
filename: "card-texture-dark-compact.png",
color: "#171b21",
cardSize: 320,
outset: 24,
blur: 24,
innerBand: 44,
},
];
await mkdir(OUTPUT_DIRECTORY, { recursive: true });
const browser = await chromium.launch();
try {
for (const texture of TEXTURES) {
const captureSize = texture.cardSize + texture.outset * 2;
const dilate = Math.round(texture.blur * 0.85);
const output = path.join(OUTPUT_DIRECTORY, texture.filename);
const page = await browser.newPage({
deviceScaleFactor: DPR,
viewport: { height: captureSize, width: captureSize },
});
await page.setContent(`<!doctype html>
<style>
html, body { margin: 0; width: 100%; height: 100%; background: transparent; }
#stage { position: relative; width: ${captureSize}px; height: ${captureSize}px; }
#core {
position: absolute;
inset: ${texture.outset + texture.blur / 2}px;
background: ${texture.color};
filter: blur(${texture.blur / 3}px);
}
</style>
<div id="stage">
<svg width="${captureSize}" height="${captureSize}" aria-hidden="true">
<defs>
<filter id="texture" x="0" y="0" width="100%" height="100%"
filterUnits="userSpaceOnUse" color-interpolation-filters="sRGB">
<feMorphology in="SourceAlpha" operator="dilate" radius="${dilate}" result="squared" />
<feGaussianBlur in="squared" stdDeviation="${texture.blur}" result="ramp" />
<feTurbulence type="fractalNoise" baseFrequency="${FREQUENCY}"
numOctaves="${OCTAVES}" seed="${SEED}" result="grain" />
<feColorMatrix in="grain" result="grainAlpha" type="matrix"
values="0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
1 0 0 0 0" />
<feComposite in="ramp" in2="grainAlpha" operator="arithmetic"
k1="0" k2="1" k3="-1" k4="${-THRESHOLD_BIAS}" result="dithered" />
<feComponentTransfer in="dithered" result="specks">
<feFuncA type="linear" slope="${SLOPE}" intercept="0" />
</feComponentTransfer>
<feFlood flood-color="${texture.color}" result="surfaceColor" />
<feComposite in="surfaceColor" in2="specks" operator="in" />
</filter>
</defs>
<rect x="${texture.outset}" y="${texture.outset}" width="${texture.cardSize}" height="${texture.cardSize}"
fill="${texture.color}" filter="url(#texture)" />
</svg>
<span id="core"></span>
</div>`);
await page.locator("#stage").screenshot({
omitBackground: true,
path: output,
});
await page.close();
console.log(`Generated ${output}`);
console.log(`Asset: ${captureSize * DPR}×${captureSize * DPR}px @${DPR}x`);
console.log(
`Runtime slice: ${(texture.outset + texture.innerBand) * DPR}px; outset: ${texture.outset}px`,
);
}
} finally {
await browser.close();
}