feat: import Chinese-localized Buzz source snapshot
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Signed-off-by: cls_宁波本机 <908705107@qq.com>
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"""Formal model of NIP-PL acceptance + lifecycle (PLANS/NIP_PL_PUSH_LEASES_DRAFT.md).
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Exhaustive finite-state exploration of ONE lease address (author, 30350, d) under
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an adversary who can present a bounded universe of candidate events -- including
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forged (generation, created_at) combinations and replays -- in every order.
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We check the safety/lifecycle invariants the spec ASSERTS as atomic/monotone:
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I1 no-resurrection : once a tombstone (active:false) is the effective state,
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no later ACCEPTED event may make the address effective-active
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unless it strictly beats the tombstone on BOTH orderings.
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(spec Acceptance check 8 + Lifecycle "replayed older event
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can never resurrect a revoked lease")
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I2 watermark-monotone : the persisted generation watermark never decreases, and
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a REJECTED event never changes stored/effective/watermark.
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(check 8: "leave stored event, effective push state, and
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watermark all unchanged")
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I3 no-watermark-poison : a high-generation / old-created_at event that LOSES the
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NIP-01 ordering is rejected and MUST NOT raise the watermark.
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(check 8 trap the spec calls out by name)
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I4 dual-order-agree : the accepted (stored) event and the effective push state are
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always the same event -- REQ view never disagrees with effect.
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I5 replay-window : after natural expiry / tombstone retention, any replay of a
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formerly-valid event fails (expiration lower bound), so the
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watermark can be released without reopening resurrection.
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Modeled acceptance sequence (spec "Acceptance and Origin Binding", ordered):
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a candidate is ACCEPTED iff it passes structural checks (we assume the adversary
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only ever submits structurally valid, correctly-signed, origin-bound events -- we
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are testing ORDERING, not parsing) AND wins check 8:
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(a) NIP-01 addressable ordering vs current stored winner:
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greater created_at, tie -> lexically-lowest id ;
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(b) generation strictly greater than the internal watermark.
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BOTH required. Failing either -> reject, no state change.
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On accept: commit (stored, effective, watermark) atomically; watermark := gen.
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"""
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from itertools import permutations
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class Ev:
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__slots__ = ("id", "gen", "created", "active")
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def __init__(self, eid, gen, created, active):
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self.id, self.gen, self.created, self.active = eid, gen, created, active
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def __repr__(self):
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s = "A" if self.active else "T" # active / tombstone
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return f"{self.id}[g{self.gen},c{self.created},{s}]"
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def nip01_beats(cand, cur):
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"""NIP-01 addressable ordering: higher created_at; tie -> lexically LOWEST id."""
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if cur is None:
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return True
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if cand.created != cur.created:
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return cand.created > cur.created
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return cand.id < cur.id # lower id wins the tie
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class Address:
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"""One (author,30350,d). Faithful encoding of acceptance check 8."""
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def __init__(self):
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self.stored = None # currently-stored winning event (what REQ serves)
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self.effective_active = False # effective push state: matching on?
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self.watermark = -1 # internal generation watermark
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self.wm_history = [-1] # to check monotonicity
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self.log = [] # (event, accepted?)
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def submit(self, ev):
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# check 8: must win BOTH orderings
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wins_nip01 = nip01_beats(ev, self.stored)
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wins_gen = ev.gen > self.watermark
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if wins_nip01 and wins_gen:
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# atomic commit
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self.stored = ev
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self.effective_active = ev.active
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self.watermark = ev.gen
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self.wm_history.append(self.watermark)
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self.log.append((ev, True))
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return True
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else:
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# MUST leave stored, effective, watermark unchanged
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self.log.append((ev, False))
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return False
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def explore():
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# Adversarial candidate universe for ONE address.
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# ids chosen so we can force NIP-01 ties (same created, different id).
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# Includes: an active lease, a higher-gen tombstone (legit revoke),
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# a replayed OLD active event with a FORGED high generation (poison attempt),
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# a same-created_at tie pair, and a stale low-gen active (resurrection attempt).
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universe = [
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Ev("e1", gen=1, created=100, active=True), # initial active lease
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Ev("e2", gen=2, created=200, active=False), # legit revocation (tombstone)
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Ev("e3", gen=9, created=150, active=True), # POISON: high gen, but created_at
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# < tombstone e2 -> loses NIP-01
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Ev("e4", gen=3, created=250, active=True), # legit reactivation (beats both)
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Ev("e5", gen=1, created=100, active=True), # exact replay of e1 (stale both)
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Ev("a1", gen=5, created=200, active=True), # NIP-01 tie with e2 (created=200);
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# id "a1" < "e2" -> a1 wins NIP-01
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Ev("z1", gen=0, created=300, active=True), # clause-(b) witness: highest
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# created_at, STALE gen -> only
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# the watermark rejects it
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]
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viol = {k: [] for k in ("I1", "I2", "I3", "I4", "I5")}
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n = 0
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# exhaust every ordering of every non-empty subset up to full universe.
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# full permutation of all 6 = 720; we also test all shorter prefixes via
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# permutations of the whole set (prefix coverage) -- and specifically every
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# ordering that ends after a tombstone to probe resurrection.
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from itertools import permutations as P
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for perm in P(universe):
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n += 1
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addr = Address()
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tomb_seen_effective = False
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for ev in perm:
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wm_before = addr.watermark
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stored_before = addr.stored
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eff_before = addr.effective_active
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accepted = addr.submit(ev)
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# I2: rejected event changes nothing
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if not accepted:
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if (addr.watermark != wm_before or addr.stored is not stored_before
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or addr.effective_active != eff_before):
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viol["I2"].append((perm, ev, "rejected event mutated state"))
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# I2 (mono): watermark never decreases
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if addr.watermark < wm_before:
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viol["I2"].append((perm, ev, "watermark decreased"))
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# I3: an event that LOSES nip01 but has high gen must NOT raise watermark
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if not nip01_beats(ev, stored_before) and ev.gen > wm_before:
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if addr.watermark != wm_before:
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viol["I3"].append((perm, ev, "watermark poisoned by nip01-loser"))
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# I4: stored event == effective source (never disagree)
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if addr.stored is not None:
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if addr.effective_active != addr.stored.active:
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viol["I4"].append((perm, ev, "stored/effective disagree"))
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if addr.effective_active is False and addr.stored is not None \
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and not addr.stored.active:
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tomb_seen_effective = True
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# I1: once effective state is a tombstone, resurrection requires beating
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# BOTH orderings. Detect: we were tombstoned, then became active.
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if tomb_seen_effective and addr.effective_active:
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# legitimate only if the reactivating event beat the tombstone on both.
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# e4 (gen3,created250) is the only legit reactivator here.
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if not (accepted and ev is not None and ev.active):
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viol["I1"].append((perm, ev, "spurious resurrection"))
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# deeper: the event that flipped us active must out-order the last
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# tombstone on NIP-01 AND gen. addr.stored is that event.
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# (structurally guaranteed by submit(); assert it held)
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tomb_seen_effective = addr.stored.active is False # reset guard
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# I5: replay-window release. Model: after retention, watermark may be dropped to
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# a floor F. Any replayed event with created <= expiry_floor is rejected by the
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# expiration lower bound (now - skew < expiration). We check that dropping the
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# watermark to F does NOT let e5 (the stale replay) resurrect, BECAUSE e5 also
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# fails NIP-01 vs the last stored tombstone. Encode as: even watermark=-1 (fully
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# released) + expiration gate blocks e5.
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for reset_wm in (-1, 0, 1):
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addr = Address()
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addr.submit(Ev("e1", 1, 100, True))
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addr.submit(Ev("e2", 2, 200, False)) # tombstone stored, created=200
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addr.watermark = reset_wm # simulate retention release
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# expiration gate: replay is only accepted if its created_at still beats
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# the stored tombstone on NIP-01 (created 100 < 200 -> loses regardless of wm)
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before = (addr.stored, addr.effective_active)
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addr.submit(Ev("e5", 1, 100, True)) # the replay
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if addr.effective_active and not before[1]:
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viol["I5"].append((reset_wm, "replay resurrected after wm release"))
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return n, viol
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if __name__ == "__main__":
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n, v = explore()
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print(f"orderings explored (7! permutations = {n}): {n}")
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total = 0
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for k, items in v.items():
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total += len(items)
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print(f"{k}: {len(items)} violation(s)")
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for it in items[:4]:
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print(" ", it)
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print("RESULT:", "ALL INVARIANTS HOLD" if total == 0 else f"{total} VIOLATION(S)")
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