# Buzz Mobile Flutter mobile client for Buzz. ## Setup ```bash cd mobile flutter pub get ``` ## Run ```bash # From repo root (recommended — starts Docker, relay, and simulator): just mobile-dev # Direct (requires services and relay already running): cd mobile && flutter run ``` ### Worktree-aware debug identity Debug builds produced from a git worktree get a unique app identifier keyed to the **worktree directory name** (`com.buzz.buzzMobile.` on iOS, `xyz.block.buzz.mobile.` on Android) plus a display-only branch label in the app name (`Buzz (my-branch)`, or a short SHA when the worktree is detached). Because the identifier follows the directory rather than the branch, one worktree keeps exactly one installed app — and its login state — across branch switches, and builds from multiple worktrees install side by side, mirroring the desktop dev experience. Release and profile builds always keep the production identity and name. `just mobile-dev` and `just mobile-build-android` apply this automatically by running `scripts/mobile-worktree-overrides.sh`, which writes two gitignored files: - `mobile/ios/Flutter/WorktreeOverrides.xcconfig` (included by Debug builds only; a developer's `AppOverrides.xcconfig` is included after it, so app-specific overrides like a personal `BUNDLE_IDENTIFIER` for device signing always win) - `mobile/android/worktree.properties` (read by the debug build type only) For direct Xcode / Android Studio / `flutter run` development, run `./scripts/mobile-worktree-overrides.sh` from the repo root once per branch switch to refresh the display label (the install identity never changes); the persisted files are then picked up by any subsequent build. In the main checkout the script is a no-op that removes stale override files, restoring the plain `Buzz` identity. To remove leftover worktree-suffixed installs from booted iOS simulators and connected Android emulators, run `just mobile-clean` (add `--dry-run` via `./scripts/mobile-worktree-clean.sh --dry-run` to preview). Production installs are never touched. ## Checks ```bash dart format --output=none --set-exit-if-changed . flutter analyze flutter test ``` Or from the repo root: `just mobile-check` and `just mobile-test`. ## Android release signing Android release builds fail unless all upload-key inputs are supplied through the environment: - `BUZZ_ANDROID_UPLOAD_KEYSTORE_PATH`: path to a CI-vended keystore file - `BUZZ_ANDROID_UPLOAD_KEYSTORE_PASSWORD` - `BUZZ_ANDROID_UPLOAD_KEY_ALIAS` - `BUZZ_ANDROID_UPLOAD_KEY_PASSWORD` The keystore path must be absolute, and the keystore must remain outside the repository. Development and debug builds do not require these variables. Release pipelines that sign through the central APK Signer service instead of a local upload keystore must set `BUZZ_ANDROID_RELEASE_SIGNING=external`. That mode produces an unsigned release bundle and refuses to run if any `BUZZ_ANDROID_UPLOAD_*` value is also set. ## Architecture ``` lib/ ├── main.dart # Entry point, Riverpod bootstrap ├── app.dart # MaterialApp with theme ├── shared/ │ └── theme/ # Catppuccin light/dark, spacing tokens, extensions └── features/ └── home/ # Placeholder home surface ``` - **State management:** Riverpod + Hooks (`HookConsumerWidget`) - **Theme:** Catppuccin Latte (light) / Macchiato (dark) — matches desktop - **Spacing:** `Grid` tokens for consistent spacing - **Linting:** `flutter_lints` + `riverpod_lint` via `custom_lint` - **Feature isolation:** No cross-feature imports except `shared/`