Files
buzz/desktop/tests/e2e/active-turn-resilience.spec.ts
cls 9dfa06ffee
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feat: import Chinese-localized Buzz source snapshot
Signed-off-by: cls_宁波本机 <908705107@qq.com>
2026-08-13 18:34:25 +08:00

143 lines
4.6 KiB
TypeScript

import { expect, test } from "@playwright/test";
import { installMockBridge } from "../helpers/bridge";
// Mock agent pubkeys (distinct from the relay agents seeded by default).
const AGENT_PAUL = "aa".repeat(32);
const AGENT_DUNCAN = "bb".repeat(32);
// Mock channel IDs from the e2e bridge.
const CHANNEL_GENERAL = "9a1657ac-f7aa-5db0-b632-d8bbeb6dfb50";
const CHANNEL_ENGINEERING = "1c7e1c02-87bb-5e88-b2da-5a7a9432d0c9";
// A fixed epoch so the mocked clock is deterministic across runs.
const T0 = new Date("2026-06-18T12:00:00.000Z");
// Past both thresholds: FRAME_GAP_PAUSE_MS (20s) and REMOVE_AFTER_MS (25s).
// Several 5s prune ticks fire across this span, so shouldPausePrune is what
// keeps the badges alive — not the absence of a prune tick.
const FRAME_GAP_MS = 30_000;
type SeedInput = {
agentPubkey: string;
channelId: string;
turnId: string;
};
async function waitForBridge(page: import("@playwright/test").Page) {
await page.waitForFunction(
() =>
typeof (window as Window & { __BUZZ_E2E_SEED_ACTIVE_TURNS__?: unknown })
.__BUZZ_E2E_SEED_ACTIVE_TURNS__ === "function",
null,
{ timeout: 10_000 },
);
}
async function openAgentsView(page: import("@playwright/test").Page) {
await page.goto("/", { waitUntil: "domcontentloaded" });
await waitForBridge(page);
await page.getByTestId("open-agents-view").click();
await expect(page.getByTestId("unified-agents-groups")).toBeVisible({
timeout: 10_000,
});
}
async function seedTurns(
page: import("@playwright/test").Page,
turns: SeedInput[],
) {
await page.evaluate((seeds) => {
const win = window as Window & {
__BUZZ_E2E_SEED_ACTIVE_TURNS__?: (input: {
agentPubkey: string;
channelId: string;
turnId: string;
}) => void;
};
for (const seed of seeds) win.__BUZZ_E2E_SEED_ACTIVE_TURNS__?.(seed);
}, turns);
}
async function openAgentProfile(
page: import("@playwright/test").Page,
pubkey: string,
) {
await page.getByTestId(`managed-agent-${pubkey}`).click();
const panel = page.getByTestId("user-profile-panel");
await expect(panel).toBeVisible({ timeout: 5_000 });
return panel;
}
test.describe("active turn badge resilience", () => {
test.use({ viewport: { width: 1280, height: 720 } });
test("badges persist through an all-at-once liveness gap", async ({
page,
}) => {
// Install the mocked clock BEFORE navigation so the store's Date.now() /
// setInterval and the badge's useNow(1000) all run on the mocked clock from
// module init. Seeded turns then stamp lastActivityAt at T0.
await installMockBridge(page, {
managedAgents: [
{
pubkey: AGENT_PAUL,
name: "Paul",
status: "running",
channelNames: ["general", "engineering"],
},
{
pubkey: AGENT_DUNCAN,
name: "Duncan",
status: "running",
channelNames: ["general"],
},
],
});
await page.clock.install({ time: T0 });
await openAgentsView(page);
// Both agents working across channels — the healthy multi-agent state.
await seedTurns(page, [
{
agentPubkey: AGENT_PAUL,
channelId: CHANNEL_GENERAL,
turnId: "t-paul-g",
},
{
agentPubkey: AGENT_PAUL,
channelId: CHANNEL_ENGINEERING,
turnId: "t-paul-e",
},
{
agentPubkey: AGENT_DUNCAN,
channelId: CHANNEL_GENERAL,
turnId: "t-duncan-g",
},
]);
const paulPanel = await openAgentProfile(page, AGENT_PAUL);
await expect(paulPanel).toBeVisible();
// The profile panel surfaces active turns via the live-activity embed only
// where an agent session can open (channel surfaces). In the Agents view
// the store-driven working state shows as sidebar channel badges — the
// same activeAgentTurnsStore this test exercises.
const generalBadge = page.getByTestId("channel-working-general");
const engineeringBadge = page.getByTestId("channel-working-engineering");
await expect(generalBadge).toBeVisible({ timeout: 5_000 });
await expect(engineeringBadge).toBeVisible();
// Simulate the all-at-once relay drop: no further frames, advance the clock
// past both thresholds. This fires several real prune ticks; shouldPausePrune
// sees every turn's lastActivityAt stuck at T0 (gap > 20s) and pauses the
// prune, so the active-turn-driven working badges survive. Under the
// pre-fix code every badge would be gone after the first tick past 25s.
await page.clock.fastForward(FRAME_GAP_MS);
await expect(generalBadge).toBeVisible();
await expect(engineeringBadge).toBeVisible();
});
});