Files
buzz/desktop/src-tauri/crates/buzz-terminal/src/damage.rs
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cls 9dfa06ffee
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feat: import Chinese-localized Buzz source snapshot
Signed-off-by: cls_宁波本机 <908705107@qq.com>
2026-08-13 18:34:25 +08:00

491 lines
20 KiB
Rust

//! Turning grid changes into frames for the renderer.
//!
//! Two rules shape this module, both measured:
//!
//! 1. **Nothing but reading and copying happens under the `Term` lock.** The
//! caller copies rows out; encoding, hashing and serializing run after the
//! lock is released. Encoding inline costs ~75x in lock hold.
//! 2. **Damage over-reports.** `Term::damage()` marks the cursor line every
//! call, so an idle terminal reports damage nearly every frame. Per-line
//! content hashing suppresses those, so the transport never sees a no-op.
//!
//! # Why a frame is the whole viewport
//!
//! Nearly every frame is a full repaint: `Term::scroll_up_relative` calls
//! `mark_fully_damaged()` unconditionally, so any output reaching the bottom
//! row damages the whole grid. Partial damage is effectively the idle cursor.
//!
//! That is fine, and the reason is worth having here rather than in a review
//! thread. A full frame is O(viewport) *by construction* -- the grid is itself
//! the coalescing buffer -- so its cost does not depend on how fast the child
//! writes. Measured on a 200x50 grid, bytes per frame across four orders of
//! magnitude of output rate: 11,390 at an unthrottled flood (45,759 lines
//! scrolled per frame), 11,390 at ~1 MB/s, 11,390 at ~100 KB/s, 11,305 on a
//! slow build log. Constant to three digits.
//!
//! A scroll-aware diff inverts that: its cost is O(lines scrolled), unbounded,
//! and at 45,759 lines/frame it would ship ~915x more data than the full grid
//! it was optimising. It wins where nobody is watching and loses under `cat`.
//!
//! **Revisit if the viewport grows.** 80x24 costs 2.6 KB/frame (0.2 MB/s at
//! 60 Hz), 200x50 costs 11.4 KB (0.7 MB/s), 400x100 costs 42.8 KB (2.6 MB/s).
//! 400x100 is roughly 4x a typical maximised window and is where this decision
//! should be re-measured -- as a serialization/IPC question, not a damage one.
//!
//! Dedup earns its place in the interactive case rather than the streaming one:
//! typing is ~0.9 rows per keystroke, and an idle terminal ships 0 rows across
//! 60 frames instead of a cursor-line frame 60x/second. Idle is the load-bearing
//! one -- it is what the substrate does while sitting behind the GUI untouched.
use std::collections::hash_map::DefaultHasher;
use std::hash::{Hash, Hasher};
use alacritty_terminal::grid::Dimensions;
use alacritty_terminal::index::{Column, Line};
use alacritty_terminal::term::cell::{Cell, Flags};
use alacritty_terminal::term::TermDamage;
/// A run of cells sharing one visual style **and one cell width**.
///
/// # Why the consumer can position every cluster without Unicode tables
///
/// The renderer must place each display cluster at its true column, and it
/// cannot derive that from the text: no single split rule over a concatenated
/// string is correct. A regional-indicator flag (`U+1F1FA U+1F1F8`) is two
/// ordinary one-column cells, so it must split *per codepoint*; a keycap
/// (`1 U+FE0F U+20E3`) is one cell holding three codepoints, so it must split
/// *per grapheme*. Those rules disagree, and the distinction lives in the grid,
/// not in the string.
///
/// So the run carries it instead. Within a span every cluster advances the same
/// [`width`](Self::width) columns, and [`cluster_count`](Self::cluster_count)
/// says how many clusters the text holds. The consumer's rule is arithmetic on
/// those two numbers, with no Unicode table anywhere:
///
/// ```text
/// cluster_count == 1 -> the whole text is one cluster, at `column`
/// otherwise -> cluster i is the i-th char, at `column + i * width`
/// ```
///
/// The second case is exact because a cell carrying zerowidth marks is always
/// emitted alone, so every cell in a multi-cluster span contributes exactly one
/// `char`.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Span {
/// First column of the run.
pub column: usize,
/// The run's text. Grapheme clusters are kept whole: a cell's zerowidth
/// combining marks follow its base character, so the renderer never sees
/// a base and its accent as separate glyphs.
pub text: String,
/// Columns each cluster in this run occupies: 1, or 2 for wide glyphs.
///
/// Uniform across the run by construction -- a width change ends the span.
/// This is what lets the consumer position clusters by computed origin
/// rather than by accumulated text advance.
pub width: u8,
/// How many display clusters [`text`](Self::text) holds.
///
/// Without this the consumer cannot distinguish a one-cluster span carrying
/// combining marks from an ordinary multi-character run, and would need a
/// Unicode zerowidth table to guess. The grid already knows, so it says.
pub cluster_count: u16,
/// Packed style: fg, bg, and attribute flags.
pub style: Style,
}
impl Span {
/// The decoding invariant, stated once: a span is either a single cluster
/// (which may hold several `char`s, as a keycap or an accented letter
/// does) or one cluster per `char`.
///
/// Exposed so consumers can assert it at a trust boundary rather than
/// restate it. The encoder checks it in debug builds on every frame.
pub fn counts_are_consistent(&self) -> bool {
self.cluster_count == 1 || usize::from(self.cluster_count) == self.text.chars().count()
}
}
/// Visual style of a span, as the renderer needs it.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct Style {
pub fg: u32,
pub bg: u32,
pub flags: u16,
}
/// One changed row.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct RowFrame {
pub line: usize,
/// Whether this row continues onto the next screen row without a hard
/// line break. Retained separately from visual style so copy serialization
/// can reconstruct logical lines without exposing geometry flags to spans.
pub wrapped: bool,
pub spans: Vec<Span>,
}
/// The cursor, carried separately from row content.
///
/// Upstream damages the cursor's line on every `damage()` call. If the cursor
/// travelled inside the row payload, every frame would carry a row rewrite for
/// a caret that moved one column. As its own plane it costs a few bytes and
/// leaves row dedup free to suppress the row.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct CursorFrame {
pub line: usize,
pub column: usize,
pub visible: bool,
}
/// One update for the renderer.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Frame {
pub rows: Vec<RowFrame>,
pub cursor: CursorFrame,
/// Whether the cursor plane changed since this encoder's previous frame.
/// Cursor movement can be the only visible effect of input (for example,
/// echoing a space over an already blank cell), so it independently makes
/// an incremental frame publishable.
pub cursor_changed: bool,
/// Whether the renderer should discard what it has and repaint.
pub full: bool,
/// The grid this frame describes. A change means the terminal was resized
/// and row indices refer to a different geometry than the previous frame's.
/// Carried so the consumer can detect that from the frame itself instead of
/// trusting that no resize overtook it in flight -- across a transport, a
/// frame captured before a resize can arrive after it.
pub viewport: crate::Viewport,
}
impl Frame {
/// True when there is nothing for the renderer to do.
pub fn is_empty(&self) -> bool {
self.rows.is_empty() && !self.cursor_changed && !self.full
}
}
/// Raw rows copied out from under the lock, awaiting encode.
pub struct RawFrame {
rows: Vec<(usize, Vec<Cell>)>,
cursor: CursorFrame,
full: bool,
viewport: crate::Viewport,
}
/// The grid line a screen row reads from.
///
/// The grid indexes the active area from 0 and scrollback with *negative*
/// lines, so scrolling back `n` lines means every screen row reads `n` lines
/// higher. At the live edge the offset is zero and this is the identity, which
/// is why the unscrolled path is unchanged rather than merely equivalent.
fn row_of(screen_row: usize, display_offset: usize) -> Line {
Line(screen_row as i32 - display_offset as i32)
}
/// Where the cursor sits on screen, given how far the viewport is scrolled
/// back.
///
/// The grid keeps the cursor in *active-area* coordinates, which do not move
/// when the user scrolls; the renderer paints *screen rows*, which do. The two
/// agree only at the live edge, so the conversion has to happen somewhere, and
/// it happens here rather than in the renderer -- the renderer is not told the
/// display offset, and giving it one would put this same arithmetic on the far
/// side of a transport.
///
/// Scrolling far enough pushes the cursor off the bottom of the viewport, and
/// then it is reported as not visible. Without that clamp a caret drawn at a
/// clamped row would sit on some unrelated line of history, which reads as
/// corruption rather than as scrollback.
fn cursor_frame(
cursor_point: alacritty_terminal::index::Point,
display_offset: usize,
screen_lines: usize,
shown: bool,
) -> CursorFrame {
let line = cursor_point.line.0.max(0) as usize + display_offset;
CursorFrame {
line: line.min(screen_lines.saturating_sub(1)),
column: cursor_point.column.0,
visible: shown && line < screen_lines,
}
}
/// Copy the damaged rows out of the terminal. **Runs under the lock; does no
/// encoding.** Keep this function boring — everything added here is lock hold.
pub fn capture(terminal: &mut crate::Terminal) -> RawFrame {
let viewport = terminal.viewport();
let display_offset = terminal.display_offset();
let term = terminal.term_mut();
let columns = term.columns();
let screen_lines = term.screen_lines();
let cursor_point = term.grid().cursor.point;
let shown = term
.mode()
.contains(alacritty_terminal::term::TermMode::SHOW_CURSOR);
// Upstream's partial iterator already reports **screen** rows: it offsets
// each damaged active-area line by the display offset and drops the ones
// that scrolling pushed off the bottom (`TermDamageIterator::new`). So both
// arms below speak the same coordinate, and `row_of` converts once.
let (lines, full) = match term.damage() {
TermDamage::Full => ((0..screen_lines).collect::<Vec<_>>(), true),
TermDamage::Partial(iter) => (
iter.map(|bounds| bounds.line)
.filter(|l| *l < screen_lines)
.collect(),
false,
),
};
let grid = term.grid();
let mut rows = Vec::with_capacity(lines.len());
for line in lines {
let row = &grid[row_of(line, display_offset)];
rows.push((line, row[..Column(columns)].to_vec()));
}
let cursor = cursor_frame(cursor_point, display_offset, screen_lines, shown);
term.reset_damage();
RawFrame {
rows,
cursor,
full,
viewport,
}
}
/// Copy the **entire visible viewport**, leaving damage untouched.
///
/// This exists for subscribers that arrive mid-stream: attach, reattach, and
/// the successor side of a resize. Damage only describes what changed since
/// the last capture, so a newcomer that starts from [`capture`] sees whatever
/// happened to change next -- often just the cursor's line -- painted onto a
/// blank screen. Upstream's `mark_fully_damaged` is private, so an embedder
/// cannot ask for a full frame that way.
///
/// **It must not consume damage, and that is the load-bearing property.** The
/// incumbent subscriber's next [`capture`] has to still see its rows. If this
/// called `damage()`/`reset_damage()` it would steal them, and the incumbent
/// would freeze on stale content while a newcomer's full-frame test passed.
/// The absence of those two calls below is the mechanism; `snapshot_test.rs`
/// is the proof.
///
/// **Runs under the lock; does no encoding.** Costs a full grid copy rather
/// than a damaged-rows copy, so it belongs on attach, not in the frame loop.
pub fn capture_all(terminal: &mut crate::Terminal) -> RawFrame {
let viewport = terminal.viewport();
let display_offset = terminal.display_offset();
let term = terminal.term_mut();
let columns = term.columns();
let screen_lines = term.screen_lines();
let cursor_point = term.grid().cursor.point;
let shown = term
.mode()
.contains(alacritty_terminal::term::TermMode::SHOW_CURSOR);
let grid = term.grid();
let mut rows = Vec::with_capacity(screen_lines);
for line in 0..screen_lines {
let row = &grid[row_of(line, display_offset)];
rows.push((line, row[..Column(columns)].to_vec()));
}
let cursor = cursor_frame(cursor_point, display_offset, screen_lines, shown);
// No `damage()` and no `reset_damage()`: see the note above.
RawFrame {
rows,
cursor,
// A snapshot *is* a repaint, and marking it full also resets the
// consumer's `Encoder` hashes, so its dedup state describes the grid it
// was actually given rather than a predecessor's.
full: true,
viewport,
}
}
/// Suppresses rows whose content did not actually change.
#[derive(Default)]
pub struct Encoder {
hashes: Vec<u64>,
cursor: Option<CursorFrame>,
}
impl Encoder {
pub fn new() -> Self {
Self::default()
}
/// Encode a captured frame. **Runs with the lock released.**
pub fn encode(&mut self, raw: RawFrame) -> Frame {
// A full frame invalidates the dedup cache. Both routes that produce
// one matter: a `mark_fully_damaged` from scroll/alt-swap, and a resize,
// where the cached hashes describe rows of a different width entirely.
if raw.full {
self.hashes.clear();
}
let mut rows = Vec::with_capacity(raw.rows.len());
for (line, cells) in raw.rows {
let hash = hash_cells(&cells);
if self.hashes.len() <= line {
self.hashes.resize(line + 1, 0);
}
if self.hashes[line] == hash {
continue;
}
self.hashes[line] = hash;
rows.push(RowFrame {
line,
wrapped: cells
.last()
.is_some_and(|cell| cell.flags.contains(Flags::WRAPLINE)),
spans: spans(&cells),
});
}
let cursor_changed = self.cursor != Some(raw.cursor);
self.cursor = Some(raw.cursor);
Frame {
rows,
cursor: raw.cursor,
cursor_changed,
full: raw.full,
viewport: raw.viewport,
}
}
}
fn hash_cells(cells: &[Cell]) -> u64 {
let mut hasher = DefaultHasher::new();
for cell in cells {
cell.c.hash(&mut hasher);
// Hash the *packed* colors, not the enum: this is the representation
// the renderer receives, so the dedup key cannot disagree with the
// wire encoding and suppress a row that actually changed on screen.
pack_color(cell.fg).hash(&mut hasher);
pack_color(cell.bg).hash(&mut hasher);
cell.flags.bits().hash(&mut hasher);
if let Some(zerowidth) = cell.zerowidth() {
zerowidth.hash(&mut hasher);
}
}
hasher.finish()
}
/// Group a row's cells into runs of uniform style and width.
///
/// A run continues only while style *and* width match, and a cell carrying
/// zerowidth marks is always emitted alone. Both breaks exist so the consumer
/// can compute each cluster's column as `column + i * width`; see [`Span`].
///
/// The width comparison is the only thing keeping widths uniform within a run:
/// [`Style`] deliberately excludes [`GEOMETRY_FLAGS`], so a style key cannot
/// break a run on width behind this check's back.
fn spans(cells: &[Cell]) -> Vec<Span> {
let mut spans: Vec<Span> = Vec::new();
// Whether the run in progress may still be extended. Kept here rather than
// on `Span` because it is grouping bookkeeping, not part of the wire shape.
let mut open = false;
for (column, cell) in cells.iter().enumerate() {
// A wide glyph occupies two cells: the character, then a spacer. The
// spacer carries no text of its own -- emitting its placeholder space
// would insert a phantom column after every CJK character or emoji.
if cell.flags.contains(Flags::WIDE_CHAR_SPACER) {
continue;
}
let style = style_of(cell);
let width = if cell.flags.contains(Flags::WIDE_CHAR) {
2
} else {
1
};
let zerowidth = cell.zerowidth();
let mut text = String::new();
text.push(cell.c);
if let Some(marks) = zerowidth {
text.extend(marks);
}
// A cluster with combining marks holds more `char`s than columns, so it
// cannot share a run: it is the one case where "one char per cluster"
// stops holding.
let joinable = zerowidth.is_none();
match spans.last_mut() {
// `cluster_count` is refused rather than wrapped when it would
// overflow: the run simply ends and a new span starts at this
// column, which the consumer's rule already handles.
Some(last)
if open
&& joinable
&& last.style == style
&& last.width == width
&& last.cluster_count < u16::MAX =>
{
last.text.push_str(&text);
last.cluster_count += 1;
}
_ => spans.push(Span {
column,
text,
width,
cluster_count: 1,
style,
}),
}
open = joinable;
}
// Enforced in release, not just in debug. This is a *wire* invariant: a
// span that violates it is undecodable by the rule in [`Span`], and the
// consumer's failure is silent misplacement of every cluster after it.
// A `debug_assert` here would vanish in exactly the build where that
// corruption ships. The cost is one pass over text already in cache --
// the same order as building the spans -- and it buys a loud, local
// failure instead of a renderer quietly drawing the wrong columns.
assert!(
spans.iter().all(Span::counts_are_consistent),
"cluster_count must be 1 or the span's char count"
);
spans
}
/// Flags describing where a cell sits in the grid rather than how it looks.
///
/// `WRAPLINE` marks the last cell of a row that wrapped; the three wide-char
/// bits mark a two-column glyph and its spacer. Neither says anything about
/// appearance.
///
/// These are excluded from [`Style`] so the style key means one thing: visual
/// attributes. Geometry travels in [`Span::width`], which is compared on its
/// own when grouping -- if these bits stayed in the key they would break runs
/// as a side effect and leave the width comparison untestable.
///
/// Composite visual aliases (`BOLD_ITALIC`, `DIM_BOLD`, `ALL_UNDERLINES`) are
/// deliberately not masked: those are appearance.
const GEOMETRY_FLAGS: Flags = Flags::WRAPLINE
.union(Flags::WIDE_CHAR)
.union(Flags::WIDE_CHAR_SPACER)
.union(Flags::LEADING_WIDE_CHAR_SPACER);
fn style_of(cell: &Cell) -> Style {
Style {
fg: pack_color(cell.fg),
bg: pack_color(cell.bg),
flags: cell.flags.difference(GEOMETRY_FLAGS).bits(),
}
}
/// Pack a color into a tagged u32 the renderer resolves against the theme.
///
/// Named and indexed colors stay symbolic rather than being resolved here:
/// the substrate must follow the user's chosen theme, so the palette belongs
/// to the renderer, not to a snapshot taken at damage time.
fn pack_color(color: alacritty_terminal::vte::ansi::Color) -> u32 {
use alacritty_terminal::vte::ansi::Color;
match color {
Color::Named(named) => 0x0100_0000 | named as u32,
Color::Indexed(index) => 0x0200_0000 | index as u32,
Color::Spec(rgb) => {
0x0300_0000 | ((rgb.r as u32) << 16) | ((rgb.g as u32) << 8) | rgb.b as u32
}
}
}